![]() My work today is very digital and mostly involves interacting with a screen. I would’ve liked to have done more print design. If you could change one thing about your career to date, what would it be? InVision has really become an integral part of how we work. We rely heavily on InVision to communicate our ideas with developers, and the comments are extremely valuable when it comes to feedback and questions. Then, we polish it up, and actually make an interactive prototype. ![]() From that, we’ll start to rearrange screens, figuring out the workflows of how a user will get from one place to the other. We use it to work through our own ideas, making a sort of wireframe-mockup hybrid. InVision actually plays an important part throughout our entire process. If we’re in a LiveShare, we can communicate very effectively, using it as a way to illustrate ideas or pinpoint specific things in a mockup. InVision has helped a ton it allows us to keep everything in one place. But if you throw everybody in a Hangout, everybody has an equal presence in the room. It’s easy for the people on the screen to feel left out, and there’s a certain “us vs. I think that’s an issue a lot of companies have, where they’ll do a conference call and have one or two remote workers on a television screen, and the rest of the people together in one room. ![]() If we have a meeting, everybody will be in their own office on a Hangout so that we all have equal screen presence. Also, every designer and every developer based in our New York office has their own individual office. It’s convenient that we work on a product that helps people manage projects, because we use Trello extensively to collaborate. How do you make sure that the team works effectively?Įssentially, we treat everybody on the team like they’re remote – even if they’re in the office. If we’re in a LiveShare, we can communicate very effectively A lot of your team are remote. For me, when it comes to true inspiration, I want to look at a designer and understand who they are and what they’ve done, rather than looking at a design for purely aesthetic purposes. Context plays an important role in that process. To solve problems, you need to understand why you’re solving them & who you’re solving them for. Design is a process of decision making where logical and creative constraints merge to solve problems. I think it’s impossible to design without context, but with that being said, I don’t think that context should overpower the work. It’s also about the process, who created it and why.īut shouldn’t design work without a context? Should we allow the context and the subjective to interfere with what we produce? Design isn’t always about the final result. You’ll see stuff out of context, and it can be hard to relate to the personal aspects of the project. That’s something that’s very hard to get from browsing other work online. It provides context for their work, which I find inspirational. I understand their background, why they’ve made certain decisions, and why things look a certain way. Looking at their work is very powerful because I have that emotional connection. I love to look at the work of people I know: my mentors, the creative people with whom I have a relationship. Where do you find inspiration for your work? I’m a user interface designer working primarily on the mobile applications. We sort of think of it like sticky notes on steroids: You can put many types of information into Trello, organize, and collaborate with that information in creative ways, whether that’s in a professional context or a personal one. It really has a life of its own at this point. ![]() Trello can be a lot of different things for many people. Tell us a little bit about Trello and your role there. Hey Adam, thanks for taking the time to chat with us.
0 Comments
![]() If you're tired of just tapping games away embrace the full gaming experience. Try also the free web version of iStunt 2 on our website: Achievements and leaderboards - show you're friends who's the stunt king in these deadly slopes! ★ 88 insane levels + more levels added regularly to keep all your extreme snowboarding needs satisfied! The install size of iStunt 2 depends on the type of device you have. Escape deadly buzz saws, keep you balance through gravity shifts and speed boosts, grind your way to victory in this fast paced and i. iStunt 2 is available for users with the operating system Android 2.1 or later, and you can get it in English. Some of our Flash games can also be played on your mobile phone or tablet. Sit back and enjoy all these entertaining titles reworked from the ground-up All of our Flash games can be played on your PC. ★ Fast paced gaming with perfectly balanced tilt controls! More about iStunt 2 The app for mobile version is 1.1.2 and was updated on 10/30/14. We have compiled a category full of old Flash games, as well as the shiny new HTML5 versions of these said classics. ![]() "iStunt 2 is full of clever and surprising levels that remain exhilerating all the way through. "Pulling off a twisting move, a couple of grabs, and tilting just right, and just in time, for a perfect landing is what makes iStunt 2 a blast." - PocketGamer There are 3 different maps available in Two Stunts. You can drive 8 different super-sport cars, each one is more powerful than other, and you can show off your driving skills. In this game, you won't be racing against artificially intelligent robots or against an arena full of other players from around the world. Stunt rivals is a fast and free racing game that pits you against the deadliest competition around someone you know. "The sense of being just enough in control is cool, and adds to the overall thrill ride element of iStunt 2." - IGN NFT game backed by Y8.com Game details In Two Stunts, super-sport cars are on the stage. NFT game backed by Y8.com Game details Two Stunt Rivals is a free racing game. Perform creative stunts in this addicting snowboard game. Get ready to hit the slopes in the most extreme snowboarding game on the App Store Escape deadly buzz saws, keep you balance through gravity shifts and speed boosts, grind your way to victory in. Get ready to hit the slopes in the most extreme snowboarding game on the Google Play Store!Įscape deadly buzz saws, keep you balance through gravity shifts and speed boosts, grind your way to victory in this fast paced and insanely addictive snowboarding game! iStunt 2 is an extreme snowboarding game in which you hit the Alps, at full speed, on a snowboard and pull off daring tricks and moves to score as many points as possible. ![]() Game and want to purchase it, you can support the developers by doing so here. This download is completely free and won't cost you a penny. Then, launch the game through the desktop shortcut. Double click inside the Slime Rancher v1.4.3 folder and run the setup application. ![]() zip file and click on “Extract to Slime Rancher v1.4.3.zip” (To do this you will need 7-Zip, which you can get here, or you can use the built in windows extractor).
![]() It takes a conscious effort to work out what tasks you could automate – which isn’t necessarily something you thought was possible beforehand. One of the biggest hurdles to starting off with Keyboard Maestro is working out exactly what you’ll use it for. In addition to the automation, there is a whole host of other cool features that you can do a deep dive into – such as an extensive multi clipboard manager, application switcher, and others – but for me the real glory lies in the macros. Keyboard Maestro is there to help you automate pretty much any task that you can think of. However, that isn’t the point of Keyboard Maestro. If you want to carry out simple, general tasks, then there may well be a nicer app that lets you do those things. The UI is not the most intuitive, and you’d be forgiven for giving up at the beginning purely on that basis alone. The sheer power of Keyboard Maestro is also its undoing in a way. It’s easy to look at the list of actions and wonder when you will ever use any of them. You get a lot of control from the get go. Whether that’s telling the mouse to move and click on a certain point, displaying a popup message, getting an image size, filling in a field on a website, or whatever. The key difference is that instead of having to write Applescript for every action you want to complete (which is still an option, by the way), there are a whole bunch of options baked in. If you’re familiar with Alfred, think of Alfred workflows, but on steroids. Essentially, Keyboard Maestro allows you to take any task that you have to repeat, and automates it. This is a good question, as it isn’t immediately obvious. Okay okay so Keyboard Maestro is great, but what does it actually do?. I’ve gone through that cycle a number of times, and after rediscovering just how awesome it is, I decided to finally complete this post. Secondly, it’s an app that you tend to set up and forget… before rediscovering it later on when your needs have changed, and you realise: “Oh! Keyboard Maestro could make this way easier!”. Instead, it’s an app that’s best for repetitive tasks that are very specific to each user’s needs, which makes it difficult to give good examples. Firstly, there aren’t so many general use cases for Keyboard Maestro – at least not for me. So if Keyboard Maestro is so great, why did it take me so long to publish this? Well, there’s a few reasons. I honestly don’t know what I would do without it at this point. However, after months years of sustained use, my feelings towards Keyboard Maestro have completely changed. The learning curve is steep, and the documentation pretty unclear – especially when compared to the other productivity apps that are available. ![]() I have to admit to being wary when I first tried it out. I’ve had this article on the back burner for almost three years now, but for the next thrilling instalment of my productivity app blogs, I’ll be turning to look at Keyboard Maestro.ĭon’t let the somewhat dated website put you off, the app itself is unbelievably powerful. This could provide DMRs with ready information for the user during playback. ![]() ![]() Another example would be the indexing and automatic generation of metadata for, say, a music collection. In this scenario, some sort of intelligence on the DMS side to downscale the video resolution and transcode the content from HEVC to H.264 would be nice to have. The DMR can't play back either 4K content or understand the HEVC codec. For example, consider a scenario with a 4K HEVC video stored in the NAS, and a DMR that can only play back 1080p H.264 content. One approach is to treat the DMS as a dumb file server, and leave all the intelligence to the DMR for playback purposes. These folders can be mapped on a PC or client device and the content can be accessed by various playback programs in the DMR. Throughout this section, we will use DMS and DMR to indicate the two endpoints in this usage scenario.Īny NAS unit can be used to store multimedia content in the appropriate shared folders. The consumer / client device which allows the user to experience the media content is termed as the Digital Media Renderer (DMR). The device on which the multimedia content is stored is termed as the Digital Media Server (DMS). In order to facilitate easier discussion of the latter aspect, it is useful to recognize two widely used terms in this market segment for the server and the client. ![]() Consumers using NAS units in a home environment tend to operate them usually as backup destinations and/or multimedia repositories. ![]() These are called Data URIs.ĭata URIs are great for small PNGs, like icons, and also work really well for small SVGs. Looking at Roboto, the typeface I used above, these are my file size reductions:įor really small graphics it makes more sense to embed them directly into your CSS or HTML instead of forcing the browser to open another request and download the file. ![]() Then copy the CSS from the CSS file into the top of your CSS-you may have to update the font paths at the top of the CSS you copied-and-pasted. I usually go with “Expert…” and only choose “WOFF” for the font formats because, according to Can I Use, it has good enough browser support-custom fonts are a luxury, not a must have.Īfter you’ve downloaded the font package, put the font files in your website, maybe a folder named fonts- or ideally on a CDN. The “Optimal” setting is likely what you need. Go to FontSquirrel’s Web Font Generator and upload the styles and weights of the fonts you’re planning on using. Google Fonts provides a limited sub-setting of their typefaces, but you can download the fonts and run them through another system to truly reduce the file size. Removing characters from the font file is called sub-setting. For example, if your website is only in English you can remove a bunch of characters from the font file. But, depending on the site you’re making you may only need a few of those characters. Most typefaces come with many characters so they can support lots of different languages. See the advanced SVG tutorial on how to embed SVGs in HTML. If an SVG image is used only once on your website, on a single page, consider embedding it directly into the HTML. And ideally you should be able to run them through ImageAlpha to compress the images even further. ico file make sure to run you favicon PNGs through ImageOptim.
![]() '''If this reply solves your problem, please click "Solved It" next to this reply when signed-in to the forum. *press the ALT key or the F10 key to temporarily display the Menu Bar and click View > Full Screen to check or un-check it (checked=Full Screen Mode on un-checked=Full Screen Mode off) Select the window that does not have the screen shared to you, it should be the video window of your caller, the control bar will be there and it will allow you to mute, end video. So yes, DeSmuME does use real fullscreen. But these are both true fullscreen methods. Microsoft teams should show two windows when you hover on it. All fullscreen is is drawing to every available pixel in your displays resolution, regardless of whether those pixels must be drawn through a window layer or if those pixels are drawn direct-to-screen. 2)Open minecraft manually press 'Esc' go to options-controls-see the key for your toggle fullscreen and use it. Press the windows button on the keyboard. *move your cursor to the top edge of the screen, right-click in the blank area on one of the toolbars that slide down and choose "Exit Full Screen Mode" Close MINECRAFT (including mincraft launcher) start it again. ![]() *ALT+V+F will toggle Full Screen Mode on and off *the F11 key toggles Full Screen Mode on and off Read this answer in context □ 2 All Replies (1) Next Generation Java Plug-in for Mozilla browsers: Installing or Updating Java in Firefox.Shockwave Flash (Adobe Flash or Flash): Updating Flash in Firefox Nowadays, most of the websites implementing that feature especially the video player websites, enter fullscreen mode, exit fullscreen mode Let’s create two buttons or icons in the HTML file.Remember that you can also activate it by pressing F11 on your keyboard. Adobe PDF Plug-In For Firefox and Netscape: Installing/Updating Adobe Reader in Firefox Paso 1: Press F11 on your keyboard to exit full screen mode.Adobe Shockwave for Director Netscape plug-in: Installing ( or Updating) the Shockwave plugin with Firefox.Check your plug-ins and update as necessary: In the app’s menu, select View, then choose Enter Full. While using an app, press Command + Control + F (on Big Sur and earlier) or Fn + F if your Mac is running macOS Monterey or later. If this reply solves your problem, please click "Solved It" next to this reply when signed-in to the forum. There are a few ways to go full screen for Mac apps: In an app’s window, click the green button on the top left. press the ALT key or the F10 key to temporarily display the Menu Bar and click View > Full Screen to check or un-check it (checked=Full Screen Mode on un-checked=Full Screen Mode off).move your cursor to the top edge of the screen, right-click in the blank area on one of the toolbars that slide down and choose "Exit Full Screen Mode".ALT+V+F will toggle Full Screen Mode on and off.the F11 key toggles Full Screen Mode on and off. ![]() Pause UI is changed a bit for android devices and made more spacious and restart button is moved below achievements.Zombie not able to hurt Hailey if she stands on top of it.Artifact 3 in level 7 respawns every time the level is restarted.Enemies added:- Skeleton and Spike Ball (Old bat enemies) = 4.No audio implemented yet (That will change in third update).Animations for Hailey (5 animations) - 2 worms, 1 bat and 2 masturbation.And there will be new more passionate bat enemies. Oh! And bats enemies are replaced with spikey spheres. Main Menu, Shop, Level 2 and 3, first 3 enemies. The only new features included in this build are masturbation and custom input layout. It will only have first level with pause menu. This build will launched to test the compatibility with different devices. There are few more details that need to be added and then I will release this test version to check the compatibility with android devices. The touch controls can be changed in pause menu. This is how the UI and first level is going to look. There will be one more new enemy that can have fun with Hailey. I'm not sure how I should set Right Hand Profile so I want your suggestion on that. Here's the Left Handed profiles I'm planning to set for PC users:. It will be updated every time 3-5 levels are done. The game will be made for Android first, as I'm pretty sure PC can handle the game well. While in Air, Hailey will grab ropes automatically.The game will not consume unnecessary space.There will be more puzzles in the game.First and the most important thing is will be scripts and levels are redesigned.As the time goes enemies will deal more damage and have higher speed. Survive the waves of enemy and get highest score in given time. Gameplay :- She will trapped in all the cave creatures.Some exclusive animations to this game mode:- Zombie, Skeleton, Bat, Goblins and Ground Mole.But this jetpack has limited fuel that recharge overtime. She is weak so she uses jetpack to reach higher ground. Gameplay :- Collect egg samples/object and return to surface to complete a level.Hold egg spawn until masturbated(useful to annoy Annie). ![]() Share on Twitter Share on Facebook Rebuilt Version:-Īs the title suggest I'm rebuilding some stuffs of the game such as scripts, background and some gameplay.īikini :- Make enemies 25% slower and weaker. ![]() In fact, Leopard featured so much new stuff that Apple even had to delay the initial release date to finish it all in time. Time Machine, Spotlight enhancements, and support for 64-bit apps arrive too. This time, Mac’s desktop changes significantly, with Dock, a new menu bar, and Stacks. October 26, 2007: Here comes Leopard, one of the most Mac-changing systems. During this time, Apple also switched to Intel’s processors, which made Tiger the first system operating on Macs with Intel chips. It featured Spotlight search, Automator, VoiceOver, and around 200 other improvements. Mac OS X 10.4 (Tiger)Īpril 29, 2005: Did you think Apple TV is pretty new? Well, guess what, it was born in 2005, with the release of Apple’s fifth operating system! Tiger was a pretty big update. Other than that, Panther adds 150+ new features, including Font Book, Xcode enhancements, and more. In fact, Safari was available on Jaguar but it’s the first release where it becomes a default browser. ![]() October 24, 2003: Meet Safari! The first official web browser made by Apple replaces Internet Explorer on Mac. Some of the apps born with this release continue living on Mac even today (for example, Address Book, which is now called Contacts). Mac OS X 10.2 (Jaguar)Īugust 23, 2002: The third release of Mac OS X added search to Finder (can you imagine it, Finder used to exist without it!) Jaguar also brings MPEG-4 support for QuickTime, a range of privacy features, and, for the first time, Accessibility API called Universal Access. Puma arrived with a solid performance boost and a few other functional improvements such as simplified CD and DVD burning, new features in Finder, and more extensive printer support. September 25, 2001: As you might have noticed, the first generation of Apple’s operating systems was named after animals. Graphics improvements made Cheetah very slow, which prompted Apple to shift focus from visual experience to performance in the next release. Cheetah featured a water theme, which, according to Steve Jobs, "one wanted to lick when they saw it." Beauty comes at a cost, though. It’s a big step in the evolution of graphical interfaces, with 2D and 3D graphics support, granting an all-new visual experience. ![]() March 24, 2001: Aqua interface is born with Mac OS X Cheetah. Let’s recount the stories of all Mac OS X versions, up to the current macOS. The first ancestor of the macOS family was Mac OS X Public Beta released in 2000, followed by a public release of Mac OS X 10.0 in 2001. That’s when it became obvious Apple could grow to become a big player. The same year, Jobs returned to Apple and helped build the first Mac OS that could compete with Windows. In 1996, Apple purchased NeXT, the company Steve Jobs built after he had left Apple. The latter helped standardize the naming of Apple’s operating systems - macOS, iOS, tvOS, iPadOS, etc. Finally, Apple shifted to "macOS" with the release of macOS High Sierra in 2016. In the next four years, the OS X names were used. Mac OS X was the official naming through version 10.7, from 2001 to 2011. In fact, three terms were used at different times with reference to Apple’s operating system: Mac OS X, OS X, and macOS. No, they are essentially the same thing - just named differently. Is there any difference between Mac OS X and macOS? In this article, we guide you through the evolution of Apple’s operating system, from the first public release in 2001 to the latest macOS Monterey announced at WWDC 2021 on June 7. As Apple grew and strengthened the ecosystem through the years, macOS operating system version history evolved too. MomacOS is the operating system designed to run on Apple laptops and desktop computers. Tackle your tasks with Setapp app suite solutions. ![]() ![]() If you feel that you don’t need retouching in your job at this point, that’s ok! If getting images for a food blog is the main goal and you don’t need to retouch, then perhaps retouching is something you can learn in the future if you’re curious. If you are on the subscription method, you could cancel Adobe Lightroom/Photoshop and only come back to it when you learn Photoshop. However, Adobes photography plan is cheaper than paying for Photoshop separately. If you decide to move to C1, you don’t need to keep paying for Lr. Both Lr and C1 integrate nicely with Photoshop for when you’re ready to learn to retouch. Then final images would be taken in Photoshop for retouching. The way professional editing works is that you edit your RAW files in a RAW editor like Lightroom or Capture One. ![]() ![]() So for compositing images together, removing entire subjects etc. Hey Lori! Photoshop is for more advanced retouching. Learn how your comment data is processed. Your email address will not be published. Read more about Why I Started Using Capture One Pro here. Make image identical with the ability to edit images side-by-side, in any combination.īetter functionality for export images with export recipes.ġ0 things that Capture One does that has improved my editing and workflow. More advanced colour tools and processing edges out colour for me in Capture One. I see better and faster performance with Capture One. Drag and drop, add tools anywhere.įaster tethering, better Live View and more supported camera brands. This might change over time but at time of writing, there are a number of tools that Lightroom doesn’t have.Ĭustomise the entire workspace. It gives this silky smooth lustre to images on import that’s unmatched by Lightroom.Ībility to ditch cataloguing all together by using Capture One Sessions. Now some of this stuff is subjective, but for me, these functionalities have seen my workflow and my image quality improve. I own Capture One 12, Capture One 20 and Capture One 21. I have typically purchased the perpetual licence for Capture one. Capture One, on the other hand, has more tools and is, therefore, more expensive if you go the subscription route. Adobe appeals to a wider audience and aims at capturing people who don’t consider themselves photographers but take photos. If having the latest version with updates is the most important, Lightroom is cheaper. Make sure to check out options available in your country. The approximate cost is subject to change. Capture One still allows you to buy each version and own it forever (if you aren’t fussed about getting each update). Some features aren’t available in Capture One as they don’t appeal to the same audience as Lightroom.īecause you can buy a full, perpetual licence and own it forever, Capture One is the cheaper option.Īdobe moved away from the ability to have a perpetual licence with their software. Tool/ FunctionĬan edit multiple photos side by side individually ?īoth Lightroom & Capture One have different strengths here. Which makes for a better workflow once you get used to it. Lightroom is simpler and cleaner because it has access to fewer tools, but mostly because of the way it splits up the Library and Develop Module. That does come with what feels like an overwhelming interface at first. Capture One does allow for a more fully customisable workflow and workspace. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |