![]() My work today is very digital and mostly involves interacting with a screen. I would’ve liked to have done more print design. If you could change one thing about your career to date, what would it be? InVision has really become an integral part of how we work. We rely heavily on InVision to communicate our ideas with developers, and the comments are extremely valuable when it comes to feedback and questions. Then, we polish it up, and actually make an interactive prototype. ![]() From that, we’ll start to rearrange screens, figuring out the workflows of how a user will get from one place to the other. We use it to work through our own ideas, making a sort of wireframe-mockup hybrid. InVision actually plays an important part throughout our entire process. If we’re in a LiveShare, we can communicate very effectively, using it as a way to illustrate ideas or pinpoint specific things in a mockup. InVision has helped a ton it allows us to keep everything in one place. But if you throw everybody in a Hangout, everybody has an equal presence in the room. It’s easy for the people on the screen to feel left out, and there’s a certain “us vs. I think that’s an issue a lot of companies have, where they’ll do a conference call and have one or two remote workers on a television screen, and the rest of the people together in one room. ![]() If we have a meeting, everybody will be in their own office on a Hangout so that we all have equal screen presence. Also, every designer and every developer based in our New York office has their own individual office. It’s convenient that we work on a product that helps people manage projects, because we use Trello extensively to collaborate. How do you make sure that the team works effectively?Įssentially, we treat everybody on the team like they’re remote – even if they’re in the office. If we’re in a LiveShare, we can communicate very effectively A lot of your team are remote. For me, when it comes to true inspiration, I want to look at a designer and understand who they are and what they’ve done, rather than looking at a design for purely aesthetic purposes. Context plays an important role in that process. To solve problems, you need to understand why you’re solving them & who you’re solving them for. Design is a process of decision making where logical and creative constraints merge to solve problems. I think it’s impossible to design without context, but with that being said, I don’t think that context should overpower the work. It’s also about the process, who created it and why.īut shouldn’t design work without a context? Should we allow the context and the subjective to interfere with what we produce? Design isn’t always about the final result. You’ll see stuff out of context, and it can be hard to relate to the personal aspects of the project. That’s something that’s very hard to get from browsing other work online. It provides context for their work, which I find inspirational. I understand their background, why they’ve made certain decisions, and why things look a certain way. Looking at their work is very powerful because I have that emotional connection. I love to look at the work of people I know: my mentors, the creative people with whom I have a relationship. Where do you find inspiration for your work? I’m a user interface designer working primarily on the mobile applications. We sort of think of it like sticky notes on steroids: You can put many types of information into Trello, organize, and collaborate with that information in creative ways, whether that’s in a professional context or a personal one. It really has a life of its own at this point. ![]() Trello can be a lot of different things for many people. Tell us a little bit about Trello and your role there. Hey Adam, thanks for taking the time to chat with us.
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